Warhounds is a turn-based tactics & strategy game inspired by XCOM and Jagged Alliance. Command an elite mercenary squad with an old-school action-movie vibe, wage a campaign in an alternative-future Africa, and decide the outcome of a collapsing region mission by mission. Every turn is decided by your planning and honest ballistics — not by fake RNG.
Warhounds puts you in command of an elite mercenary squad in an alternative-future East Africa, 2035+. The region is being torn apart by the DAAMAT regime, a violent faction seizing power country by country. A president hires your crew — the Warhounds — to push back. Between missions you run a mobile base (a hijacked cargo ship), recruit and equip operators, manage finances, medical, logistics and downtime, and pick allied factions. Combat is turn-based with real ballistics: no point-blank misses, destructible cover, vertical gameplay and cone overwatch. Missions run 25–40 minutes and every contract has consequences.
Five operator classes — Assault, Specialist, Sniper, Machine Gunner and Grenadier — combine into a squad that you recruit, equip and command. High combat lethality means every decision counts.
Between missions you run a mobile ship base: recruit, upgrade, buy equipment, handle logistics, finances, medical and downtime, and use intel as currency for contracts and improvements.
DAAMAT, President Canindo and the alternative-future East Africa the Warhounds fight in.
Read guide →🎯Assault, Specialist, Sniper, Machine Gunner and Grenadier — roles, tips and combos.
Read guide →⚔️True ballistics, AP economy, destructible cover, vertical play and cone overwatch.
Read guide →🏗️The ship base, recruitment, facilities, equipment, finances and intel as currency.
Read guide →📜Contracts, Distant Smoke, Red Hands and the consequences of your choices.
Read guide →🎬Transcript-based deep dives of four long Warhounds gameplay videos.
Read guide →🖥️Minimum and recommended PC specs for release.
Read guide →❓Release, platforms, RNG, classes, missions and everything else in one place.
Read guide →
Urban clearing in an East African city
The hijacked cargo-ship base
Close-quarters firefight
Overwatch covering a building exit
A sniper one-shot on a DAAMAT officer
Vertical fighting on rooftops
Recruiting a new operator at the base
Drones and combat scanners on deployment
Destructible cover collapsing under fire
Distant Smoke — escorting the president
Machine Gunner suppressing a street
Night operations on the coastFour long-form gameplay videos, analyzed transcript by transcript — story, classes, combat mechanics, base management and first impressions.
First-hour campaign walkthrough: DAAMAT invasion, ship base, Red Hands hunt
Playtest impressions: overwatch, AP economy, hit chances, ship-hijacking mission
Opening "Distant Smoke" mission: escort President Canindo to safety
Long-form early-access analysis: AP tactics, vision/LOS, contract progression, base