Wage a campaign in an alternative-future Africa and decide the war's outcome mission by mission. Knock out a mission in 25–40 minutes or settle in for long sessions.
2035+. The DAAMAT regime is seizing power across East African countries with violence and executions. Only a few pockets still hold out; the region is mostly anarchic, which allows targeted operations.
President Canindo hires the Warhounds to drive the enemy out of the cities and eliminate their commanders one by one. But when you arrive, he has been overthrown — and the opening mission, Distant Smoke, is a fight to get him to safety.
Contract-based and mission by mission. Each mission runs 25–40 minutes and the campaign is designed so your choices change what missions, gear and allies are available later.
Choose allied factions, build relationships and gather intel. The United People's Front is a newly formed resistance alliance running guerrilla operations. Your choices have consequences — access to missions, gear and allies changes because of what you do.
Execute covert ops, use recon teams and meet agents to relay enemy information. Capture Red Hands field commanders alive to reveal intel about their leader.
A key enemy faction. Their leader must be eliminated, and their field commanders must be captured alive to expose information about him. Stir up trouble, draw out a ring leader, and capture him — alive.
Missions are designed for 25–40 minutes. Difficulty can be tuned — go for a brutal tactical hell or a light, relaxing run. In the playtest, difficulty was fixed mid-mission rather than selectable, so choose carefully before deployment.